Chess strategy
By Chessvia · Updated Nov 13, 2026
Chess strategy is the long-term plan behind your moves: put every piece on a useful square, keep your king safe, protect your pawns and trade when you are ahead.
Tactics are the short forcing sequences inside that plan. The numbers on this page come from 89.4 million rated Lichess games; try each idea on a position below.
Improve your worst piece
1 of 7 · Black to move
Black to move. The knight on a5 is on the edge. Bring it back, from a5 to c6.
Play the move the position asks for to see why it works. Here: Nc6, the knight from a5 to c6.
Chess strategy in five numbers from 89.4 million games
We read every rated Lichess game from September 2026 (89,396,008 games, players grouped by rating) and counted what castling, queen trades and material leads do to the result. Each one is charted by rating further down the page.
- 51.8% vs 49.8%White scored 51.8% when it castled by move 10 and 49.8% when it never castled, across all ratings. Stronger players do both, so this is an association.
- 61% and 77%A player two points of material ahead after move 30 won 61.1% of games; five or more points ahead won 77.2%.
- 3.8% to 7.1%Draws were 3.8% of games with queens on at move 20 and 7.1% of games with queens off.
- 2.17 to 1.36Blunders per player per game, from 2.17 at 1000-1199 down to 1.36 at 2200+, on games Lichess analysed.
- +2.2 pointsSide with the bishop pair at move 20, material otherwise equal, scored 52.2% at 1000-1199 and 53.2% at 2200+.
Try the strategy ideas on a live board
Each position asks for one move. Play it, then read why it works and what Stockfish thinks. Positions 1 to 5 are the five plans, 6 is the check for a tactic that comes before any plan, and 7 is the six-move win that people search for and what it costs.
1. Improve your worst piece
Black to move. The knight on a5 is on the edge. Bring it back, from a5 to c6.
Nc6: legal.
From c6 the knight presses d4 and guards e5 instead of looking at the edge. Stockfish picks Nc6 first, and the score stays level for White: +0.39 before and +0.44 after.
Try it on the board2. Rooks on open files
The d-file has no pawns on it and Black has no rook there yet. Put a rook on it, from f1 to d1.
Rfd1: legal.
The rook now eyes d7 and d8. The position stays level, White +0.01 before and -0.01 after, because Black can answer with Rcd8. Stockfish agrees with Rfd1; the file is a way in, not a win.
Try it on the board3. Pawn structure: stop the isolated pawn
Black's pawn on d5 has no pawn on the c- or e-file next to it. Put a knight on the square in front of it, from f3 to d4.
Nd4: legal.
No Black pawn can attack d4, so a piece there cannot be pushed away by a pawn, and the d5 pawn cannot advance. Stockfish picks Nd4 first: White +0.39 before and +0.41 after.
Try it on the board4. King safety: castle early
White to move. Both centre pawns are in place and the e-file could open soon. Castle kingside, from e1 to g1.
O-O: legal.
The king goes behind the f2, g2 and h2 pawns and the rook leaves the corner. Stockfish picks castling first: White +0.37 before and +0.35 after, so it costs nothing.
Try it on the board5. Trade when ahead
White has an extra knight. Black's rook on d8 is guarded by the king. Swap rooks, from d1 to d8.
Rxd8+: legal.
After Rxd8+ Kxd8 White is still a knight up with fewer pieces left to defend against. The score barely moves, White +4.67 before and +4.72 after. Stockfish's first pick is the quiet Kf1, so the trade is not the only good move.
Try it on the board6. Check for a tactic before the plan
White to move. Black's king and rook stand a knight's jump apart. Play the knight, from d5 to c7.
Nc7+: legal.
Nc7+ attacks the king on e8 and the rook on a8, so White wins the rook next move. Stockfish picks it first: White +7.78 before and +7.92 after. A slow plan would have missed it.
Try it on the board7. The six-move win, if Black cooperates
Black has just played Ngf6 in the line shown. The queen on e2 pins the e7 pawn to its king, and the knight on d7 shuts in Black's queen. Play the knight, from e4 to d6.
Nd6#: legal.
Nd6 is checkmate: the king on e8 has no square and nothing can capture the knight. Stockfish 17.1 at depth 16 finds the mate in one. It works only because Black played Ngf6 on move five.
Try it on the board
Should you castle early? What 89 million games show by rating
White scored 51.78% in games where it castled by move 10 and 49.79% in games where it never castled (89,396,008 Lichess games, September 2026).
More players castle early as ratings rise: 40% at 1000-1199, 58% at 2200+
White only. The bars show the share of games in which White castled by move 10 and the share in which it never castled.
- 40.3% Castled by move 10
- 29.1% Never castled
- 44.7% Castled by move 10
- 22.9% Never castled
- 48.2% Castled by move 10
- 19.3% Never castled
- 52.1% Castled by move 10
- 16.2% Never castled
- 55.0% Castled by move 10
- 14.3% Never castled
- 56.3% Castled by move 10
- 13.2% Never castled
- 58.1% Castled by move 10
- 12.2% Never castled
Show the numbers as a table
| Rating band | Castled by move 10 | Never castled | Games |
|---|---|---|---|
| 1000-1199 | 40.3% | 29.1% | 5,628,817 |
| 1200-1399 | 44.7% | 22.9% | 8,976,260 |
| 1400-1599 | 48.2% | 19.3% | 12,138,165 |
| 1600-1799 | 52.1% | 16.2% | 13,526,794 |
| 1800-1999 | 55.0% | 14.3% | 11,771,001 |
| 2000-2199 | 56.3% | 13.2% | 7,002,434 |
| 2200+ | 58.1% | 12.2% | 5,590,869 |
Castling by move 10 scored higher than never castling at every rating
White score is wins plus half of draws as a percentage of games. 50% is an even score.
- 51.80% Castled by move 10
- 50.59% Never castled
- 51.60% Castled by move 10
- 50.55% Never castled
- 51.48% Castled by move 10
- 49.74% Never castled
- 51.64% Castled by move 10
- 49.76% Never castled
- 51.75% Castled by move 10
- 49.48% Never castled
- 51.94% Castled by move 10
- 49.52% Never castled
- 52.39% Castled by move 10
- 50.06% Never castled
Bars start at 48%, not zero. Dashed line: an even score (50.00%).
Show the numbers as a table
| Rating band | Castled by move 10 | Never castled | Games |
|---|---|---|---|
| 1000-1199 | 51.80% | 50.59% | 5,628,817 |
| 1200-1399 | 51.60% | 50.55% | 8,976,260 |
| 1400-1599 | 51.48% | 49.74% | 12,138,165 |
| 1600-1799 | 51.64% | 49.76% | 13,526,794 |
| 1800-1999 | 51.75% | 49.48% | 11,771,001 |
| 2000-2199 | 51.94% | 49.52% | 7,002,434 |
| 2200+ | 52.39% | 50.06% | 5,590,869 |
At 1000-1199 only 40.3% of White players castled by move 10 and 29.1% never castled at all. By 2200+ the figures were 58.1% and 12.2%. The gap in score between the two groups was 1.2 points at 1000-1199 and 2.3 points at 2200+.
These tables show an association. Stronger players castle earlier and also win more, so the gap cannot be read as what castling alone is worth. The part that is not in doubt: players who never castled scored lowest at every rating, 50.59% at 1000-1199 against 51.8% for those who castled by move 10. The rule for how it works is on the castling page, and position 4 above lets you try it.
How often does a material lead win? By size of lead and rating
A player two points of material ahead after move 30 won 61.1% of games across all ratings; a lead of five or more points won 77.2% (89,396,008 Lichess games, September 2026).
A lead of two points wins about 6 games in 10; five or more wins about 3 in 4
Share of games won by the player who was ahead on material after move 30. Material counted pawn 1, knight 3, bishop 3, rook 5, queen 9.
- 51.96% 1000-1199
- 54.49% 1600-1799
- 53.96% 2200+
- 58.08% 1000-1199
- 61.42% 1600-1799
- 61.05% 2200+
- 65.25% 1000-1199
- 67.89% 1600-1799
- 66.29% 2200+
- 78.46% 1000-1199
- 76.50% 1600-1799
- 74.36% 2200+
Bars start at 40%, not zero.
Show the numbers as a table
| Lead after move 30 | 1000-1199 | 1600-1799 | 2200+ |
|---|---|---|---|
| 1 point ahead | 51.96% | 54.49% | 53.96% |
| 2 points ahead | 58.08% | 61.42% | 61.05% |
| 3 to 4 points ahead | 65.25% | 67.89% | 66.29% |
| 5 or more points ahead | 78.46% | 76.50% | 74.36% |
One pawn ahead is a small edge at any rating: 52.0% of games won at 1000-1199 and 54.6% at 1800-1999. Two points lifted that to 58.08% and 61.55%, and three to four points to 65.25% and 67.41%.
The odd result is at the top of the table. With five or more points ahead, 1000-1199 players won 78.5% and 2200+ players won 74.4%. Draws are 6.55% of games at 2200+ against 3.13% at 1000-1199, which is one reason a big lead converts less often at the top. When you are ahead at club level, the way to cash it in is to trade pieces and keep your king safe, which is the plan in position 5.
Do trading queens lead to draws? Draw rate with queens on and off
Games with queens off the board at move 20 ended in a draw 7.05% of the time; games with queens still on ended in a draw 3.81% of the time (89,396,008 Lichess games, September 2026).
Games with queens off at move 20 drew about twice as often as games with queens on
Share of games that ended in a draw, by whether either side still had a queen after move 20.
- 6.65% Queens off at move 20
- 3.05% Queens on at move 20
- 6.21% Queens off at move 20
- 3.01% Queens on at move 20
- 6.26% Queens off at move 20
- 3.23% Queens on at move 20
- 6.79% Queens off at move 20
- 3.59% Queens on at move 20
- 7.37% Queens off at move 20
- 3.99% Queens on at move 20
- 7.97% Queens off at move 20
- 4.37% Queens on at move 20
- 10.64% Queens off at move 20
- 6.24% Queens on at move 20
Show the numbers as a table
| Rating band | Queens off at move 20 | Queens on at move 20 | Games |
|---|---|---|---|
| 1000-1199 | 6.65% | 3.05% | 5,628,817 |
| 1200-1399 | 6.21% | 3.01% | 8,976,260 |
| 1400-1599 | 6.26% | 3.23% | 12,138,165 |
| 1600-1799 | 6.79% | 3.59% | 13,526,794 |
| 1800-1999 | 7.37% | 3.99% | 11,771,001 |
| 2000-2199 | 7.97% | 4.37% | 7,002,434 |
| 2200+ | 10.64% | 6.24% | 5,590,869 |
Queens were off by move 20 in 27.8% of games at 1000-1199 and in 18.4% to 19.1% of games at 2000 and above. At every rating the draw rate with queens off was 1.7 to 2.2 times the draw rate with queens on: 6.65% against 3.05% at 1000-1199, 10.64% against 6.24% at 2200+.
If you need a win, a queen trade has a price: it roughly doubles the chance of a draw. Keep the queens on and look for attacks on the king. If you are ahead, count that price before you offer the trade.
Is the bishop pair worth it? Score with two bishops against none
With material equal at move 20, the side that had two bishops against bishop and knight, or two knights, scored 52.85% across all ratings (89,396,008 Lichess games, September 2026).
The side with two bishops scored 52% to 53% with material otherwise equal
Score of the side with the bishop pair when material was equal at move 20 and the other side did not have two bishops.
- 52.24%
- 52.11%
- 52.24%
- 52.45%
- 52.72%
- 52.86%
- 53.17%
Bars start at 48%, not zero. Dashed line: an even score (50.00%).
Show the numbers as a table
| Rating band | Bishop-pair side | Games |
|---|---|---|
| 1000-1199 | 52.24% | 5,628,817 |
| 1200-1399 | 52.11% | 8,976,260 |
| 1400-1599 | 52.24% | 12,138,165 |
| 1600-1799 | 52.45% | 13,526,794 |
| 1800-1999 | 52.72% | 11,771,001 |
| 2000-2199 | 52.86% | 7,002,434 |
| 2200+ | 53.17% | 5,590,869 |
The edge is real and small: 2.2 points above an even score at 1000-1199, rising to 3.2 points at 2200+. The data do not say why the edge grows with rating. The bishop pair is one of the positional advantages Steinitz's school put first, described below.
How many blunders per game? Lichess's own count at every rating
Lichess marked 1.83 blunders per player per game on average, from 2.17 at 1000-1199 to 1.36 at 2200+ (8,896,940 computer-analysed games, September 2026).
Blunders per game fall from 2.17 at 1000-1199 to 1.36 at 2200+
Lichess marks per player per game, on games a player asked Lichess to analyse by computer.
- 2.17 Blunders
- 3.13 Mistakes
- 1.78 Inaccuracies
- 2.00 Blunders
- 3.18 Mistakes
- 1.84 Inaccuracies
- 1.86 Blunders
- 3.20 Mistakes
- 1.91 Inaccuracies
- 1.74 Blunders
- 3.22 Mistakes
- 1.97 Inaccuracies
- 1.63 Blunders
- 3.18 Mistakes
- 1.99 Inaccuracies
- 1.50 Blunders
- 3.06 Mistakes
- 1.95 Inaccuracies
- 1.36 Blunders
- 2.96 Mistakes
- 1.93 Inaccuracies
Show the numbers as a table
| Rating band | Blunders | Mistakes | Inaccuracies | Games |
|---|---|---|---|---|
| 1000-1199 | 2.17 | 3.13 | 1.78 | 667,410 |
| 1200-1399 | 2.00 | 3.18 | 1.84 | 930,909 |
| 1400-1599 | 1.86 | 3.20 | 1.91 | 1,161,754 |
| 1600-1799 | 1.74 | 3.22 | 1.97 | 1,119,724 |
| 1800-1999 | 1.63 | 3.18 | 1.99 | 898,380 |
| 2000-2199 | 1.50 | 3.06 | 1.95 | 548,816 |
| 2200+ | 1.36 | 2.96 | 1.93 | 606,278 |
Only 4.5% of 1000-1199 games had no blunder at all, against 14.8% at 2200+. A player at 1200 makes about two blunders a game, and 95.5% of 1000-1199 games had at least one. That is why the three questions in the section below ask about forcing moves and your opponent's threats before they ask about plans.
Chess strategy for beginners: choose a plan
In the opening, develop your knights and bishops, fight for d4, e4, d5 and e5, and get your king safe. In the middlegame, use the ideas below to improve your position. In a safe endgame, bring your king toward the action and support a passed pawn.
| Idea | What to do | Position |
|---|---|---|
| Improve your worst piece | Find the piece that does the least and move it toward a square where it matters. | 1 |
| Rooks on open files | Put a rook on a file with no pawns on it before your opponent does. | 2 |
| Pawn structure | Aim pieces at isolated, doubled and backward pawns, and avoid making them yourself. | 3 |
| King safety | Castle before the centre opens. | 4 |
| Trade when ahead | Swap pieces of equal value when you have more material, so the lead is harder to lose. | 5 |
| Check for tactics first | Look at every check, capture and threat before you start a slow plan. | 6 |
The numbers above back four of the rows: king safety is in the castling charts, trading when ahead is in the material lead chart, the tactics check is in the blunder chart. Pawn weaknesses and rooks are in the sections below.
Chess strategy by rating: what to work on at 1000, 1500 and 2000
The numbers above point to a different first job at each level.
- Beginner, 1000 to 1399. Castle early and check what your opponent threatens before every move. At 1000-1199, 29.1% of White players never castled and 12.1 games in 10,000 ended in Scholar's Mate (Lichess, September 2026), so king safety and one blunder check do more than any plan. Learn the piece values so you know what a trade costs.
- Intermediate, 1400 to 1799. Work on trades and structure. A lead of two points won 60.9% to 61.4% of games here, so learn to convert it: swap pieces, keep your king covered and aim for a passed pawn. Add the worst-piece question and the open file from the sections below.
- Advanced, 1800 and above. Small edges decide games. The bishop pair scored 52.7% to 53.2%, queens-off games drew 7.4% to 10.6% of the time, and a five-point lead won only 74% to 76% of games. Study endgames and pawn structure, and decide early whether you want to keep or trade queens.
Chess strategy vs tactics: which one is this position asking for?
Strategy is the plan, tactics is the forcing line. Run the same three questions on every move.
- Look for forcing moves first. Checks, captures and moves that attack something valuable. If one wins material by force, play it. That is position 6.
- Check what your opponent threatens. A slow plan fails when the opponent has a threat you did not see. Answer it before you improve anything.
- Only then pick the plan. No forcing move, no threat against you: improve the worst piece, take the open file or fix a pawn weakness.
Wikipedia's article on chess strategy defines strategy as "setting and achieving long-term goals during the game" and tactics as "move-by-move threats and defenses". Emanuel Lasker described the approach Wilhelm Steinitz founded as aiming for small advantages, accumulating them and only then looking for a combination (Wikipedia, Wilhelm Steinitz, section Assessment). Richard Teichmann is credited with the line that chess is 99% tactics, which Erwin Voellmy recorded in 1930 as a slight exaggeration (Wikipedia, Richard Teichmann).
Improve your worst piece: the question to ask when nothing is forced
When no tactic is on the board, ask which of your pieces does the least, and give it a better square.
- Find it. Look for the piece with the fewest useful moves: a knight on the edge, a bishop behind its own pawns, a rook with no open file.
- Pick the square. Decide where it would attack something or guard something. Central squares and outposts are the usual answers.
- Plan the route. A knight may need two moves to get there. Check that each step does not hang anything.
- Trade it if it cannot improve. A piece stuck behind its own pawns can be swapped for an opponent's active piece.
The principle of the worst piece is simple: improve the piece doing the least before starting another attack. Positional chess means improving lasting features such as piece activity, pawn structure and weak squares; position 1 shows this with ...Nc6.
Rooks on open files: why the file matters
An open file is a file with no pawns of either colour on it, and a rook there reaches the other side of the board.
Wikipedia's article on the open file says having rooks or queens on open or half-open files is considered advantageous, because they can attack more easily down the file into the opponent's position. It credits Aron Nimzowitsch with first recognising the power of a major piece on an open file in My System, where he names the goal as "the eventual occupation of the 7th or 8th rank".
Position 2 is level on Stockfish's scale. A rook on an open file gives you a way in, and your opponent can answer by putting a rook on the same file, so take it first and then look for the seventh rank.
Pawn structure and king safety: the two plans that last
Pawns cannot move backward, so a pawn move can leave a lasting weakness.
- Pawn weaknesses are permanent. Wikipedia's chess strategy article lists isolated, doubled and backward pawns as weaknesses that, once created, are usually permanent. A piece in front of an isolated pawn, as in position 3, stops it advancing.
- Keep the king sheltered while queens and attacking pieces remain; activate it in an endgame when it is safe.. The same article says the king is often best protected in a corner behind its pawns, and that castling often connects the two rooks. Castle before the centre opens.
- Do not castle into an attack. If the opponent's pieces already aim at your castled position, a different plan may be better. Check first, as in the tactics steps above.
Trade pieces when you are ahead: how to cash in a lead
With more material, every swap leaves your extra piece worth more of what remains.
Chess.com's tactics glossary describes the aim in its entry on simplification: "A player tries to simplify a winning position as an act of good technique, which is the skill of converting an advantage into a victory." In position 5, White is a knight up and swaps rooks, so fewer pieces remain to attack White's king and the extra knight counts for more.
Trade pieces of equal value, not a rook for a bishop. If you are behind, do the opposite and keep the pieces on. Stockfish's own first choice in position 5 is the quiet Kf1, so a trade is one good way to cash in a lead, not the only one.
What strong players say about chess strategy
Five ideas from the players who wrote the rules of positional chess, each with the page we read it on.
Lasker summed up Steinitz's method as aiming for small advantages and accumulating them before looking for a combination. Steinitz's later play gave priority to pawn structure, space, outposts for knights and the bishop pair.
Emanuel Lasker on Wilhelm Steinitz, Wikipedia, Wilhelm Steinitz (paraphrased)
Wikipedia's chess strategy article says to defend your pieces even when they are not threatened, and links the habit to Nimzowitsch, who called it overprotection.
Aron Nimzowitsch, Wikipedia, Chess strategy (paraphrased)
“He who fears an isolated Queen's Pawn should give up Chess.”
Siegbert Tarrasch, Wikiquote, Siegbert Tarrasch
“The rooks belong behind passed pawns”
Siegbert Tarrasch, St Petersburg 1914 tournament book, p. 83, Wikiquote, Siegbert Tarrasch
“you must study the endgame before anything else”
José Raúl Capablanca, Last Chess Lectures (1966), p. 23, Wikiquote, José Raúl Capablanca
Read against the numbers: the accumulate-small-advantages idea is the bishop pair (a 2 to 3 point edge) and the lead table; Tarrasch's rook rule is the open-file and passed-pawn plan; Capablanca's advice is why the by-rating section sends 1800 players to endgames. Those readings are ours; the quotes are theirs.
A chess strategy checklist to run before every move
Run the checks in this order; stop at the first one that gives you a move.
- What did my opponent just threaten. Check every capture, check and attack on your pieces. Only 4.5% to 6.5% of games below 1600 had no blunder.
- Do I have a forcing move. A check, capture or attack that wins material by force goes first. See chess tactics.
- Is my king safe. Castle if you have not, and do not open the centre while your king is still there.
- Which piece is doing the least. Move your worst piece to a square where it matters, as in position 1.
- Is there an open file or a pawn weakness. Put a rook on the file, or aim pieces at an isolated or doubled pawn. See pawn structure.
- Should I trade. Trade when ahead, avoid trades when behind, and remember queens-off games draw about twice as often.
A model game: Sämisch against Nimzowitsch, Copenhagen 1923
Playing Black, Nimzowitsch took away White's squares one by one until White ran out of good moves. The game is known as the Immortal Zugzwang game.
Friedrich Sämisch (White) against Aron Nimzowitsch (Black), Copenhagen, March 1923. Black won.
After 8... c6
White has put a knight on e5. Black answers ...c6, which backs the d5 pawn and keeps the centre closed.
After 17... b4
...b4 attacks the knight on c3 and it retreats to b1, where it is still standing at the end of the game. Black used a pawn move to send White's worst piece out of play, the idea in position 1.
After 20... fxe4
White's e4 opened the centre and Black answered ...fxe4. The Wikipedia move list marks 20.e4 as a mistake and ...fxe4 as a brilliant reply.
After 25... h6
Nimzowitsch called 25...h6 "A brilliant move which announces the Zugzwang." He continued: "White has not a move left."
Full game. 1. d4 Nf6 2. c4 e6 3. Nf3 b6 4. g3 Bb7 5. Bg2 Be7 6. Nc3 O-O 7. O-O d5 8. Ne5 c6 9. cxd5 cxd5 10. Bf4 a6 11. Rc1 b5 12. Qb3 Nc6 13. Nxc6 Bxc6 14. h3 Qd7 15. Kh2 Nh5 16. Bd2 f5 17. Qd1 b4 18. Nb1 Bb5 19. Rg1 Bd6 20. e4 fxe4 21. Qxh5 Rxf2 22. Qg5 Raf8 23. Kh1 R8f5 24. Qe3 Bd3 25. Rce1 h6
Moves and notes: Wikipedia, Immortal Zugzwang game (moves, move marks and Nimzowitsch's note on 25...h6). Played in 1923, so the game is in the public domain.
How to win a chess game in six moves, and what it costs
A win in six moves exists, and it needs your opponent to play badly.
Position 7 is a Caro-Kann line that ends in checkmate on move six: 1.e4 c6 2.d4 d5 3.Nc3 dxe4 4.Nxe4 Nd7 5.Qe2 Ngf6 6.Nd6#. It works only if Black answers 5.Qe2 with Ngf6: then the knight on d7 blocks the queen, the bishop is blocked by the e7 pawn and that pawn is pinned, so nothing can take on d6. Stockfish 17.1 at depth 16 finds the mate in one from that position. Black has other fifth moves. Fool's Mate can end a game on Black's second move; Scholar's Mate is a familiar four-move trap. Both depend on mistakes.
Questions players ask
What are the basic principles of chess for beginners?
Six ideas cover most positions: improve your worst piece, put rooks on open files, look after your pawn structure, keep your king safe, trade pieces when you are ahead, and check for a forcing tactic before you start a plan. Chess.com's beginner strategy plan lists the same areas as tasks: piece play, pawn play, making a plan, keeping your king safe and technique (Chess.com, "Chess Strategy | Study Plan For Beginners", updated 24 February 2022).
What are tactics and strategies in chess?
Wikipedia's chess strategy article says strategy "consists of setting and achieving long-term goals during the game" and describes tactics as the part of play concerned with "move-by-move threats and defenses". A plan to put a knight on d4 is strategy. A knight move that attacks a king and a rook at once is tactics.
Who said chess is 99% tactics?
It is most often credited to Richard Teichmann. Wikipedia's Teichmann article says the phrase does not appear in his own publications; it probably comes from a conversation with Erwin Voellmy, who wrote in Schachtaktik (1930, page 134) that Teichmann had explained it to him years earlier, although he "slightly exaggerated".
What is positional chess?
Positional chess is play for lasting features of a position instead of immediate threats: piece activity, pawn structure, space and weak squares. Wikipedia describes the positional elements Steinitz put first as pawn structure, space, outposts for knights and the advantage of the two bishops. The bishop-pair number on this page shows the size of one: a side with two bishops against none, material equal at move 20, scored 52.9% across all ratings in September 2026 Lichess games.
What is the fastest way to improve at chess?
At 1000 to 1600, stop blundering first. Lichess marked 2.17 blunders per player per game at 1000-1199, 1.86 at 1400-1599 and 1.36 at 2200+ (8.9 million analysed games, September 2026), and only 4.5% of 1000-1199 games had no blunder. Before each move ask what your opponent threatens, then look for a forcing move, then pick a plan. Capablanca's advice in his Last Chess Lectures (1966) was to study the endgame before anything else.
What is the best chess strategy?
No single plan wins every game, but the numbers point to a short list. Castle early (White scored 51.8% when it castled by move 10 and 49.8% when it never castled, an association), trade pieces when ahead (a lead of two points after move 30 won 61.1% of games), and improve your worst piece when no tactic is on the board. The checklist on this page puts those in order.
Is there an unbeatable chess strategy for beginners?
No plan wins every game: across 89.4 million Lichess games White won 49.75%, Black 46.43% and 3.82% were drawn. What a beginner can do is make fewer errors than the opponent: at 1000-1199, 2.17 blunders per player per game were marked, and 12.1 games per 10,000 ended in Scholar's Mate, so basic king safety and a threat check before every move beat any fixed plan.
How does a game of chess end?
Across 89.4 million Lichess games in September 2026, 24.6% ended in checkmate, 40.1% in resignation, 32.0% on time, 1.6% by repetition, 0.7% by stalemate and 0.6% by insufficient material. Checkmate is most common at 1000-1199 (29.9%) and least common at 2000-2199 (20.0%), where more games end on the clock.
How to beat someone in chess in 7 moves?
A mate in seven moves or fewer exists, and it needs the opponent to play badly. Position 7 on this page shows a Caro-Kann trap that mates on move six if Black answers 5.Qe2 with Ngf6. Scholar's Mate is a four-move trap that ended 12.1 games in 10,000 at 1000-1199 and 0.29 in 10,000 at 2200+ in September 2026 Lichess games, so it works on beginners and almost never above 1800.
Why is chess considered a game of planning and strategy?
Because pieces and pawns can create lasting advantages that decide the game many moves later. Wikipedia's chess strategy article defines strategy as setting and achieving long-term goals during the game. A pawn weakness, once made, is usually permanent. On Lichess, games last 33.2 moves on average, from 29.1 at 1000-1199 to 39.5 at 2200+, which leaves time for a plan to matter.
What is the 80/20 rule in chess?
The 80/20 rule in chess is the Pareto principle applied to improving: about 80% of your results come from 20% of what you study and do, so work on that 20% first. Stephen Jones defines the principle as "for many events, around 80% of the effects are generated by 20% of the causes" and shows it with openings, since 1.e4, 1.d4 and Nf3 account for more than 80% of master games (Chess.com blog, 11 January 2012). On this page's numbers, the 20% at 1000-1199 is the threat check before every move: 95.5% of those games had at least one blunder in September 2026 Lichess analysed games, so fixing that habit comes before any plan.
What is the 20-40-40 rule in chess?
The 20-40-40 rule is a study-time guideline: spend about 20% of your chess study on openings, 40% on the middlegame (tactics and plans) and 40% on endgames, aimed mostly at players under about 2000. No single person created it, and it is a rule of thumb rather than a rule of chess (Ramachess, updated 4 November 2026). The average Lichess game lasts 33.2 moves and 95.5% of 1000-1199 games had at least one blunder (September 2026), so the result is usually decided after the opening, which fits putting most study time there.
Where the ideas come from
Rules: Ideas from the sources listed below; every move checked as legal by the shared board.
Credits
Chess.com, Chess Strategy | Study Plan For Beginners, updated 24 February 2022: https://www.chess.com/article/view/chess-strategy
Chess.com, Chess Tactics | 38 Definitions and Examples, updated 24 May 2021: https://www.chess.com/article/view/chess-tactics
Wikipedia, Chess strategy: https://en.wikipedia.org/wiki/Chess_strategy
Wikipedia, Open file: https://en.wikipedia.org/wiki/Open_file
Wikipedia, Wilhelm Steinitz: https://en.wikipedia.org/wiki/Wilhelm_Steinitz
Wikipedia, Richard Teichmann: https://en.wikipedia.org/wiki/Richard_Teichmann
GM Gserper, The Biggest Secret of Positional Chess, Chess.com: https://www.chess.com/article/view/the-biggest-secret-of-positional-chess
Lichess database, standard rated games, September 2026 (CC0): https://database.lichess.org/standard/lichess_db_standard_rated_2026-09.pgn.zst
Wikipedia, Immortal Zugzwang game: https://en.wikipedia.org/wiki/Immortal_Zugzwang_game
Wikiquote, Siegbert Tarrasch: https://en.wikiquote.org/wiki/Siegbert_Tarrasch
Wikiquote, José Raúl Capablanca: https://en.wikiquote.org/wiki/Jos%C3%A9_Ra%C3%BAl_Capablanca
Stephen Jones (ChessCreator), Chess and the Pareto Principle, Chess.com blog, 11 January 2012: https://www.chess.com/blog/ChessCreator/chess-and-the-pareto-principle
Ramachess, What Is the 20/40/40 Rule in Chess?, updated 4 November 2026: https://ramachess.com/articles/20-40-40-rule-chess/
Piece set: MIT.
